Episodes

Thursday Apr 03, 2025
Thursday Apr 03, 2025
Derek and Zach are joined by special guest Sean to recount the highs and lows of their relationships with FromSoft's classic Dark Souls (2011). They reflect on narrative and mechanical design, struggle, failure, vulnerability, prophecy, and more.
Check out Sean's podcast! https://www.gokvet.ch/
Works Cited
Kelly: "I Can’t Take This: Dark Souls, Vulnerability, and the Ethics of Networks"
Keogh: “Dark Souls: A Time To Grind”

Thursday Mar 06, 2025
Thursday Mar 06, 2025
Zach and Derek talk about one of the biggest games in the world: Minecraft. They test their knowledge, try their hand at some amateur foley work, and work through why procedural generation in games like Minecraft feels good, but generative AI sometimes really doesn't.
Threads: https://www.threads.net/@twoplayertheory
Instagram: https://www.instagram.com/twoplayertheory/

Thursday Feb 06, 2025
Thursday Feb 06, 2025
On this unintentionally-well-timed-nearly-Valentine's release, Zach and Derek visit the dating-sim/dungeon crawler Boyfriend Dungeon (Kitfox, 2021), a game far less saucy than the title suggests. How does the game bring together these disparate genres, and what do The Theorists think of it? Listen in and find out!
Article referenced: Boyfriend Dungeon Is Being Subjected To Tumblr's Messiest Death Throes (Renata Price, 2021), https://kotaku.com/boyfriend-dungeon-is-being-subjected-to-tumblrs-messies-1847506425

Sunday Jan 12, 2025
Sunday Jan 12, 2025
It's Two Player Theory Award Season!! Zach and Derek highlight their favorite moments with games in 2024, both the big and the small.
Wanna see the full list of our awards? Check them out on social media here:
Threads: https://www.threads.net/@twoplayertheory
Instagram: https://www.instagram.com/twoplayertheory/

Saturday Dec 07, 2024
Saturday Dec 07, 2024
Or, The Life and Death of Robo Derek
Zach and Derek (and a special guest ??) do a game swap to tackle a favorite genre: roguelikes, roguelites, and everything in between. They focus on FTL: Faster Than Light (Subset Games, 2012) and Cult of the Lamb (Massive Monster, 2022), but touch on many other games in this genre.
This episode is the first of a mini-series on roguelikes - more coming soon!

Thursday Nov 07, 2024
Thursday Nov 07, 2024
Has the die already been cast? Are we all just floating along for the ride? What makes a memory, a dream, a ghost, or an echo (un)real? Is there hope for community and life after the flood? Derek and Zach consider it all as they explore their thoughts and feelings about Annapurna Interactive's Kentucky Route Zero (2013- 2020).

Saturday Sep 28, 2024
Saturday Sep 28, 2024
Derek goes back to the very beginning of his interest in first-person shooters with Team Fortress 2 (Valve, 2007), and Zach tells the tale of his time at summer camp in Psychonauts (Double Fine, 2005).

Sunday Aug 18, 2024
Sunday Aug 18, 2024
Friend Kyle joins Derek and Zach to talk about a really bad tweet thread - but also about Sid Meier's Civilization V, Baldur's Gate 3, and what we want from good criticism.

Thursday Jul 18, 2024
Thursday Jul 18, 2024
Zach explores the many pathways of Chrono Cross's story, within the game and across his life growing up.

Thursday Jun 20, 2024
Thursday Jun 20, 2024
In this episode, Derek and Zach talk through their experiences with the latest instalment in the Animal Crossing series, New Horizons. Topics include utopia, friction, and the debut of the Fruit Minute with Derek and Zach.
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Links:
Flores, Natalie. “Animal Crossing: New Horizons Is as Anxiety-Inducing as It Is Relaxing” (https://www.pastemagazine.com/games/animal-crossing-new-horizons/animal-crossing-and-anxiety)
Minsky, Yaz. “Animal Crossing and the Ideology of Chill” (https://youtube.com/watch?v=JN8Q0KASClE)
Signor, Jeremy. “Animal Crossing and Queer Agency” (https://unwinnable.com/2020/04/02/animal-crossing-and-queer-agency/)

Welcome to Two-Player Theory!
Two-Player Theory is a podcast that explores games and other media, hosted by Derek and Zach. Each episode, we choose one work, game, and/or theory and talk about how it relates to life and the world more broadly. (But, like, in a fun way- we promise!)
Want to get in touch?
Email us with your thoughts, suggestions, or just to say hey at twoplayertheory@gmail.com!